YikeBike is a statement about using smart technology to solve the problems of our increasingly congested, polluted, stressful cities. It is the first commercial expression of the mini-farthing concept, created up by a bunch of successful entrepreneurs, engineers and dreamers. This team sat down to try and answer:

– What is the simplest way to get from A to B with the aid of a machine?
– What is the smallest wheel you can have to get a stable, safe, comfortable ride?
– Can you make something small enough to be able to go with you anywhere in a city?
– Is it possible to make a unicycle dramatically easier to ride and fold?

The goal was to create something that could dramatically change urban transport, enabling city dwellers a fast, safe and easy way to navigate their environment. The result was the mini-farthing concept and its first expression, the YikeBike. It employs state-of-the-art technology, engineering and industrial design to create a new class of personal transport.

YikeBike Video

YikeBike Spec Sheet

YikeBike Gallery


Stephen Wiltshire Memory Drawings

British artist Stephen Wiltshire has drawn the Manhattan skyline from memory. On Monday October 26th 2006 Wiltshire began filling in an 18 foot canvas at the Pratt institute, Brooklyn and completed it some days later.

Wiltshire, diagnosed with autism at the age of three displays an unusually powerful photographic memory that he has applied to rendering cityscapes. He can look at the subject of his drawing once and reproduce it accurately with photographic detail, down to the exact number of columns or windows on a building. He memorizes their shapes, locations and the architecture.

Having completed cityscapes of some of the world’s most iconic cities – London, Tokyo, Hong Kong, Rome, Madrid, Frankfurt, Dubai, and Jerusalem, the New York panorama marks Wiltshire’s last cityscape as he is now pursuing drawing individual buildings.

Stephen Wiltshire’s Official Site

New York Panorama

Tim Walker

Currently on show at the galleria Carla Sozzani are pictures and exhibition of photographic works by Tim Walker. The show brings together Walker’s most renowned images as well as new and more recent pieces which have never been exhibited before.

Walker’s images evoke a sublime moment in time, evoking a sense of epic drama and beauty. The sets in which his pictures are captured are lavish locations which are juxtaposed against the everyday, mixed with the slightly absurd and outrageous. His photographs tell a narrative which is derived from an imagination which most of us have left behind in our childhood. He presents to his viewer a glimpse into his own imagination, his work reminding us of our capacity to dream the unthinkable. though his images are whimsical, they are real, as they have been meticulously executed and have not been modified by computer.

Tim Walker’s Official Site

The Art Of Chess

The art of chess is an exhibition of seven chess sets created by a group of contemporary artist. Each artist infused their own interpretation of the board game in real dimensions.

The exhibition is set to open on the 49th edition of the Milan furniture fair on April 14th at project b gallery, in Milan. this event which is part of the Fuori Salone will be on display until May 14th.

ProjectB Site

Maison Hermes Window Display

Based on a window display he first presented in 2004, the japanese designer Tokujin Yoshioka has now restructured it using a japanese actress currently being presented at Maison Hermès in japan. On designing a window-display of Maison Hermès, he intended to express people’s daily ‘movements’ with a suspicion of humor. There are moments when one can perceive a hidden presence of a person in the movements born naturally in daily life. He created a design where one can perceive someone behind the scarves as if life were being breathed into them. The window is designed with an image of woman projected on to a monitor. The scarf softly sways in the air in response to the woman’s blow.

DesignBoom Article

Youtube Video

Hand From Above

Hand From Above encourages us to question our normal routine when we often find ourselves rushing from one destination to another. Inspired by Land of the Giants and Goliath, we are reminded of mythical stories by mischievously unleashing a giant hand from the BBC Big Screen. Passers by will be playfully transformed. What if humans weren’t on top of the food chain? Unsuspecting pedestrians will be tickled, stretched, flicked or removed entirely in real-time by a giant deity.

Hand From Above Site

Flickr Gallery

Vimeo Video

Augmented Reality Contact Lenses

Contact lenses with imprinted electronic circuits and lights for augmented reality display vision are under development by University of Washington scientists. The engineers used microscopic scale manufacturing techniques to create a flexible, biologically safe contact lens with imprinted electronic circuits and lights. If used by human beings, a pair of contact lenses with circuits and lights would be the perfect display for augmented reality systems. The prototype device contains an electric circuit as well as red light-emitting diodes for a display, though it does not yet light up. The lenses were tested on rabbits for up to 20 minutes and the animals showed no adverse effects.

“Looking through a completed lens, you would see what the display is generating superimposed on the world outside,” said Babak Parviz, an assistant professor of electrical engineering. “This is a very small step toward that goal, but I think it’s extremely promising.”

Researchers built the circuits from layers of metal only a few nanometers thick, about one thousandth the width of a human hair, and constructed light-emitting diodes one third of a millimeter across. The researchers hope to power the whole system using a combination of radio-frequency power and solar cells placed on the lens.

University Of Washington Article


Elegantly simple and playful, this installation allowed users to blow away the seeds of a digital dandeline using a real electric hairdryer.

Dandelion is a simple and enchanting piece that illuminates museum collections and encourages visitors to explore and react to the museum space and its exhibits in a totally new light.

The inspiration to create an interactive dandelion came from the delicate, floral dresses displayed in glass cabinets in a fashion museum. The guys at Sennep modified a hairdryer to create an illusion of air blowing the projected dandelion’s seeds across a museum wall, reflecting in the surrounding glass cabinets and layering the digital image onto the historic dresses.

Dandelion Official Site

Dandelion Video

Death Before Disko

Herwig Weiser built a machine which confronts us with its technical elements in a particularly clear and alienating way. ‘Death Before Disko’ uses an online data stream from space observation and translates it into simple yet spectacular sound and light events. With the proliferation of digital technologies, users have become more and more distant from the physical hardware of their laptop or hi-fi units. ‘Death Before Disko’ aims to return to the foundations of the hardware, and shows how our relationship towards technology is more often emotional than rational.

Death Before Disko Official Site

Death Before Disko Video

Decode Digital Design Sensations

Decode: Digital Design Sensations (Dec 2009 – April 2010) showcases the latest developments in digital and interactive design, from small, screen-based, graphics to large-scale interactive installations. The exhibition includes works by established international artists and designers such as Daniel Brown, Golan Levin, Daniel Rozin, Troika and Karsten Schmidt. The exhibition features both existing works and new commissions created especially for the exhibition.

Decode is a collaboration between the V&A and onedotzero, a contemporary arts organisation operating internationally with a remit to promote innovation across all forms of moving image and interactive arts.

The exhibition explores three themes: Code presents pieces that use computer code to create new works and looks at how code can be programmed to create constantly fluid and ever-changing works. Interactivity looks at works that are directly influenced by the viewer. Visitors will be invited to interact with and contribute to the development of the exhibits. Network focuses on works that comment on and utilise the digital traces left behind by everyday communications and looks at how advanced technologies and the internet have enabled new types of social interaction and mediums of self-expression.

Official Site

Code Exhibition

Interactivity Exhibition

Network Exhibition

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