Archive for March, 2010


Elegantly simple and playful, this installation allowed users to blow away the seeds of a digital dandeline using a real electric hairdryer.

Dandelion is a simple and enchanting piece that illuminates museum collections and encourages visitors to explore and react to the museum space and its exhibits in a totally new light.

The inspiration to create an interactive dandelion came from the delicate, floral dresses displayed in glass cabinets in a fashion museum. The guys at Sennep modified a hairdryer to create an illusion of air blowing the projected dandelion’s seeds across a museum wall, reflecting in the surrounding glass cabinets and layering the digital image onto the historic dresses.

Dandelion Official Site

Dandelion Video


Death Before Disko

Herwig Weiser built a machine which confronts us with its technical elements in a particularly clear and alienating way. ‘Death Before Disko’ uses an online data stream from space observation and translates it into simple yet spectacular sound and light events. With the proliferation of digital technologies, users have become more and more distant from the physical hardware of their laptop or hi-fi units. ‘Death Before Disko’ aims to return to the foundations of the hardware, and shows how our relationship towards technology is more often emotional than rational.

Death Before Disko Official Site

Death Before Disko Video

Decode Digital Design Sensations

Decode: Digital Design Sensations (Dec 2009 – April 2010) showcases the latest developments in digital and interactive design, from small, screen-based, graphics to large-scale interactive installations. The exhibition includes works by established international artists and designers such as Daniel Brown, Golan Levin, Daniel Rozin, Troika and Karsten Schmidt. The exhibition features both existing works and new commissions created especially for the exhibition.

Decode is a collaboration between the V&A and onedotzero, a contemporary arts organisation operating internationally with a remit to promote innovation across all forms of moving image and interactive arts.

The exhibition explores three themes: Code presents pieces that use computer code to create new works and looks at how code can be programmed to create constantly fluid and ever-changing works. Interactivity looks at works that are directly influenced by the viewer. Visitors will be invited to interact with and contribute to the development of the exhibits. Network focuses on works that comment on and utilise the digital traces left behind by everyday communications and looks at how advanced technologies and the internet have enabled new types of social interaction and mediums of self-expression.

Official Site

Code Exhibition

Interactivity Exhibition

Network Exhibition


I’ve spent the last day or so trying to export a jpeg from Flash using PHP and a server. I got a basic prototype working but unfortunately PHP memory limitations have prevented me from working with large images. I’ll have to keep looking and try and find an alternative way of getting it to work for me. A working prototype can be found at the link below anyway:


Earworm Assault Devices

The Earworm Assault Devices (EAD) are a set of weapons for the propagation of highly infectious sound or music (earworms).

Sound is unavoidable (the ear can’t be shut like the eye) and evolutionary hardwired into our cognition apparatus, it can reach into the subconscious and arouse emotions. A well made sound can get stuck in the head of the hearer and loop for a varying time span. The infected person oftentimes repeats the sound involuntarily by singing, humming or whistling, eventually spreading the earworm like a virus. Messages can be modulated onto earworms like radiowaves on a carrier frequency, as a result earworms can be used to distribute messages or manipulate the individual. This fact is recognized and commercially exploited in various fields of modern life – like pop music, cellphone ringtones, audiobranding or elevator music to name a few.

Global brands are using huge budgets to propagate their earworms by means of multiple costly channels, the respectable citizen remains defence- and powerless. Until now:
The Earworm Assault Devices (EAD) enable individuals or small groups to distribute their own earworms. Small pieces of highly infectious sound or music can be recorded onto the devices and fired at single or multiple persons, eventually spreading your message out into the world. They come in different shapes and sizes and are affordable for small budgets.

Earworm Official Site

Earworm Pictures

Topobo Kinetic Toy

Topobo is the world’s first construction toy with kinetic memory, the ability to record and playback physical motion. Snap together Passive (static) and Active (motorized) pieces into a creation, and with a press of a button and a flick of your wrist, you can teach a creation how to dance or walk. The same way you can learn how buildings stand by stacking up blocks, you can discover how animals walk by playing with Topobo.

Official Site

Topobo Videos

Topobo Photos

The MoshPit

The MoshPit Amp is an automata that converts headbanging movements into metal music. Through style and intensity of your head banging, you are the conductor of a virtual metal band consisting of four instruments: vocals, bass, drums and guitar. you can control the volume as well as the pattern of each instrument to create engaging musical arrangements. If you mosh really hard you can trigger a guitar solo for the ultimate rock experience. Your performance in front of the amp will additionally be supportet by a lightshow with smoke, flash and pyrotechnics.

MoshPit Official Site

MoshPit Pictures & Video

At Second Glance

At Second Glance is a multi-purpose guerilla messaging device, made to place hidden critical messages within the abundant medial environment in the city.

Wunderling has LEDs fixed in position, and plays with saccades (our eyes never look straight, but always make fast tiny movement around an area).

So if you happen to glance past the work, you may notice something unusual. On second glance, if you shake your head, you will be able to clearly see the symbol. Created as a “guerilla messaging device, made to place hidden critical messages within the abundant medial environment in the city”.

Developed using Arduino and Processing, the source code of which is available on his site, and 32 ultrabright LEDs.

Second Glance Official Site

Marc Owens – Avatar Machine

The virtual communities created by online games have provided us with a new medium for social interaction and communication. Avatar Machine is a system which replicates the aesthetics and visuals of third person gaming, allowing the user to view themselves as a virtual character in real space via a head mounted interface. The system potentially allows for a diminished sense of social responsibility, and could lead the user to demonstrate behaviors normally reserved for the gaming environment.

Avatar Machine Site

Youtube Video

Image Gallery

I Am More Than My Thumb Thesis Project

I Am More Than My Thumb is a body-based interface experiment seeking to engage the entire body for the game Cloud. It was designed and executed in fulfillment of the MFA candidacy at the University of Southern California, Cinema-Television, Interactive Media Division.

The audience member wears a gown with LEDs sewn into it. The LEDs are tracked by the phasespace optical motion capture system. A game engine uses the real-time feed from the mocap system to control Cloud Boy (the in-game character).

Thesis Site

Youtube Video

« Previous entries